A
Sound Font file (*.sf2) is a collection of samples and effect
settings. The samples are usually take with different pitches, so
that they can cover a wide range of the musical scale with natural
sounds. A Sound Font player works like a sampler, but uses different samples to fit best the sound of the desired frequency. One sample for each octave is a good basis, but some Sound Fonts have up to one sample per note.
Manipulation
of the samples
The
samples can be modified in different ways. The noisy attack can be
cut-off with the cut-slider, so that the sounds becomes more
harmonic. The
envelope of the samples can be changed by extension algorithms to
cover a longer range. You
can also transform the samples by FM- or ring-modulation to create
entirely new sounds.
Integration
of external Sound Fonts
There are many Sound Fonts available in the internet. Someone are free others have to be purchased. If you get new Sound Fonts you can easily integrate them into the system when you store them in the directory: … Music/SoundDesigner/SF2 The
files the computer finds there will be automatically listed together
with the internal Sound Fonts.
Export
of Sound Fonts
You can also produce your own Sound Fonts if you save any sound that you have designed with the synthesizer in the format “Sound Font”. You will find them in the “.../Music/SoundDesigner/SF2/YourSoundName.sf2” directory (Save → Save Sound → X Sound Font). |
Learning Synthesizer >