I. Sampler

A sampler is an electronic music instrument, that generate its sounds by play back recorded wave samples (instruments,voices, noises) with different speed to pitch-shift to tone over the whole musical scale of a keyboard.

The recorded samples can be modified by reshaping the envelope and applying different sound effects (filter, reverb, choir, resonance …).

Many recorded samples has a noisy attack. You can make it smoother, when you cut off a little piece of the front signal.



Other sounds may be very short, especially percussion sounds. You can make the samples longer, when you apply extension algorithms (linear, exponential, reshaping …) to generate sustaining sounds. This sustaining waves can be modulated with an ADSR to make them of any shape. If you click a glass of water, you can record a short “pling”. After extension to a staining sound you can use this sample for a glass organ.

You can use 3 sources of samples:

  1. The build in free samples (copyright CC 3.0)

  2. External imported samples from your music library (…/Music/...*.wav, *.mp3, *.wma)

  3. Sound recordings that you take live with your microphone. 

You can integrate external samples (*.wav, *.mp3 or *.wma files)  when you put them into the directory:

                    /Music/SoundDesigner/Waves

They will be automatically listed with your build-in samples.

You can make second generation samples if you modify your samples with reshaping and sound effects. You can export (and maybe publish) them to your music directory (→ /Music/ExportWaves ). These “fat” sound samples can be re-imported to make music without burdening the computer with complex effect calculations. (They have power consuming calculations for filter, reverb, reshaping … already built in).



Comments