Конфигурация файла l2.ini, для наиболее оптимальной производительности. Ниже представлены 3 исправленных блока, которые нужно заменить. [ClippingRange] PawnMax=2.0 PawnMin=1.0 AntiPortal=1.5 Terrain=0.0 StaticMesh=2.5 Projector=5.0 StaticMeshLod=2.5 Pawn=0.5 Actor=1.5 [WinDrv.WindowsClient] WindowedViewportX=1024 WindowedViewportY=768 FullscreenViewportX=1024 FullscreenViewportY=768 MenuViewportX=640 MenuViewportY=480 Brightness=0.500000 Contrast=0.500000 Gamma=1.000000 UseJoystick=False CaptureMouse=True StartupFullscreen=False UseWindowFrame=False ScreenFlashes=False NoLighting=True MinDesiredFrameRate=999.000000 Decals=False Coronas=False DecoLayers=True Projectors=True NoDynamicLights=True ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=UltraLow TextureDetailWeaponSkin=UltraLow TextureDetailPlayerSkin=UltraLow TextureDetailWorld=UltraLow TextureDetailRenderMap=UltraLow TextureDetailLightmap=UltraLow NoFractalAnim=True ScaleHUDX=0.0 [D3DDrv.D3DRenderDevice] DetailTextures=False HighDetailActors=False SuperHighDetailActors=False UsePrecaching=True UseTrilinear=False AdapterNumber=-1 ReduceMouseLag=False UseTripleBuffering=True UseHardwareTL=True UseHardwareVS=True UseCubemaps=False DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=False Use16bit=True Use16bitTextures=True MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=0 AvoidHitches=False DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False |
Client modification >