2011

If you have any questions or suggestions, you can contact me at puzzlecollector@hotmail.com.

From Mr Puzzle (mrpuzzle.com.au)

Mongolian Puzzle Box DRAGON

Flemin'

designed by Shiro Tajima

made by Shiro Tajima

Star Night

Little Tree

Opening Mechanism: Disguise

Very simple to open.

Mother Tree

Opening Mechanism: Disguise

Very simple to open.

Firewood

designed by Hiroshi Iwahara

made by Hiroshi Iwahara

Dragon wing

designed by Shiro Tajima

made by Shiro Tajima

BB

designed by Kyoko Hoshino

made by Kyoko Hoshino

Pump

designed by Tatuo Miyamoto

made by Tatuo Miyamoto

Japanese Puzzle Box Maze7steps

designed by Hiroyuki Oka

made by Hiroyuki Oka

KOUME

designed by Yoko Kakuda

made by Yoko Kakuda

String Box 2011

designed by Humio Tsuburai

made by Humio Tsuburai

Mouse Kingdom

designed by Kanae Saito

made by Kanae Saito

Secret Base 2

designed by Hiroshi Iwahara

made by Hiroshi Iwahara

Rotary Box

designed by Akio Kamei

made by Akio Kamei

M-Box

designed by Hideaki Kawashima

made by Hideaki Kawashima

Twin

designed by Hideaki Kawashima

made by Hideaki Kawashima

From Csete Gabor (csetegabor@invitel.hu)

LEESHO 4 Layers

LEESHO 3 Layers

From Logoplay Holzspiele (http://logoplay.de)

Cookie

From Dioctipoid Puzzle (http://mouldinginnovations.com/)

Dioctipoid 1.0 (Pat. GB2448484)

designed by Spencer-Purvis Gary

made by Moulding Innovations Ltd

Dioctipoid 2.0 (Pat. GB2448484)

designed by Spencer-Purvis Gary

made by Moulding Innovations Ltd

I liked the Dioctipoid puzzle at first glance.

It remembers me of a quilt patchwork pattern.

Due to the round shape and the high symmetry, the puzzle looks simple.

This is however a false conclusion.

The quality is very high. The colours are neither printed nor did they use any stickers.

Instead they used different coloured plastic parts for the different colours.

The colours are well matching and look fancy.

The puzzle is relatively big, with a diameter of 8.5 cm.

Nevertheless it fits comfortably into the hand.

The word Dioctipoid is written as ambigram on each rhomb.

Therefore the puzzle can be shifted easily without slipping out of the hands.

The Dioctipoid Puzzle is invented by Gary Spencer-Purvis.

He registered his invention for a patent(GB 2448484) in 2007

which he got in the following year.

The Rex Cube by Andrew Cormier is the same puzzle,

but in the shape of a cube.

The puzzle looks like a Dino Cube.

Currently, it has been produced by Mefferts, but the quality is slight worse.

Thus, stickers were used for the different colours and the cube is also much smaller.

The Dioctipoid Puzzle belongs to the Octahedral Puzzles.

Octahedral Puzzles are twisty puzzles with eight different rotation axes.

Neighbouring rotation axis have the same angle.

If you imagine a cube, then the rotation axes exit on the edges of the cube.

The puzzle can be moved three times around each rotation axis in order to reach the initial point.

This means that each axis can be turned by 120 degrees.

The surface of the puzzle is composed of 6 squares, 6 * 4 triangles and 12 rhombs.

The difficult version Dioctipoid 2.0 has 4 triangles, 2 rhombs and one square in the same colour.

The easy version Dioctipoid 1.0 has the 12 rhombs in white colour.

With each movement, three squares, 9 triangles, and three rhombs are rotated by 120 degrees (see photo).

Playing with the puzzle, I noticed the unusual movement of the pieces.

It is very different from the movement of a Rubik's Cube.

But after a few turns you get used to it very quickly.

I could solve the Dioctipoid 1.0 in about 90 minutes up to two pieces.

The Dioctipoid 2.0 is much more difficult than the Dioctipoid 1.0.

It took already several minutes to solve the first colour.

Both Dioctipoids are difficult. I think that they are a hard challenge,

and will keep people puzzled for a long while.

I liked both puzzles very well, whereby I preferred the Dioctipoid 1.0.

From Bernhard Schweitzer (http://puzzlewood.de/)

DOUBLE SLIDING

IPP 22 Exchange / Antwerp

designed by Dario Uri

From W.G.H. Strijbos

Magic Domino

Puzzle Design Competition 2011

IPP 31 Exchange / Berlin

designed by W.G.H. Strijbos

Lung

made by Siebenstein Spiele

Maze Medal / 4D

designed by Oskar van Deventer

made by HANAYAMA

Wills Cross

designed by W.G.H. Strijbos

Dovetail

designed by W.G.H. Strijbos

Jugo Flower

Who's the boss ?

made by Siebenstein Spiele

Der Mond

made by Siebenstein Spiele

Diavolo / SOLO

designed by Minoru Abe

made by Siebenstein Spiele

Up & Down

made by Siebenstein Spiele

Colour Match

made by Siebenstein Spiele

Rotarius

made by Siebenstein Spiele

Bonbon

made by Jean Claude Constantin

From www.puzzle-shop.de (http://puzzle-shop.de/)

LabyBox

IPP 31 Exchange / Berlin

designed by Jean Claude Constantin

made by Jean Claude Constantin

From Mr Puzzle (mrpuzzle.com.au)

Houdini's Torture Cell

IPP 31 Exchange / Berlin

designed by Brian Young

made by Brian Young

From Steve's Puzzle Shop (http://www.stevespuzzleshop.com)

Caged Spheres

IPP 23 Exchange / Chicago

designed by D.Sam Cornwell

made by Steve Strickland

One In A Trillion

IPP 22 Exchange / Antwerp

designed by Joseph Becker

made by Steve Strickland

From Casland Games (http://casland-games.com/)

Moeraki Game No.3

designed by Kasimir Landowski / Ivan Moscovich

made by Casland Games

Moeraki Game No.4

designed by Kasimir Landowski / Ivan Moscovich

made by Casland Games

Moeraki puzzles

Moeraki Puzzles, designed by Kasimir Landowski and Ivan Moscovich, are two dimensional manipulation puzzles.

The puzzle was awarded with a gold medal at the International Trade Fair

for "Ideas-Inventions-New Products" in Nuremberg for its innovative design.

The name Moeraki originates from the Moeraki Boulders. Moeraki Boulders are up to two meters

high spherical stones which only appear in the south of New Zealand close to Moeraki.

I liked both Moeraki Puzzles at first glance, as their look has turned out well.

The colours fit perfectly together, the beads sparkle and glisten slightly and remind me of candy.

The beads can be shifted very smoothly and it feels very comfortably to hold the puzzles in the hand.

Moreover they make a solid impression.

Both puzzles are accompanied by a game CD with three different difficulty levels.

The puzzles are packed in a stable plastic case which protects the CD and the puzzle from any scratches.

Moeraki 3

The puzzle design captivates through its simplicity.

Thus, the puzzle consists of two closed elliptical rings which intersect on four places.

Both orbits have the same shape and each contains 26 beads.

One orbit lies orthogonal to the other one so that the outer shape resembles a X.

The four crossing points divide each orbit into four sections with different lengths,

i.e. with 8, 3, 8 and 3 beads. The beads are present in 4 different colours (red, blue, green and yellow).

There are 8 beads per colour as well as 16 transparent beads.

All beads of one orbit can be shifted along it.

Each of the 4 (8-bead long) sections on both orbits is given a different colour.

The aim is to order the beads according to their colour on the orbits as indicated on the board.

Many beads can be easily placed at the beginning in spite of a high combination 48! / (8!8!8!8!16!).

Thus, within a short time I had only two beads left over which were a hard nut to crack.

To develop a solution, I needed to observe where the beads were located after one movement sequence.

I could solve the puzzle within three hours and perceived it as moderately difficult.

There are only few puzzles where the puzzle design is at the same time simple and elegant

and which are nevertheless difficult to solve. This here is one of them.

Especially the fact that at the end only two beads are left over, spurs on to master the puzzle.

Therefore I can highly recommend the puzzle to anyone who likes a challenge and does not give up easily.

Moeraki 4

The puzzle consists of three closed circular orbits.

Two circular orbits intersect respectively on two places so that there are in total 6 crossing points.

All three orbits have the same length and contain 18 beads. Due to the 4 crossing points located on each orbit,

each orbit is divided into four sections with different lengths, namely with 9, 2, 1 and 2 beads.

The beads are present in three different colours (red, green and yellow).

There are 9 beads per colour and additionally 21 transparent beads.

All beads of one orbit can be shifted along it.

The goal is to order the beads on each orbit according to colour.

The number of possible combinations is 48!/ (9!9!9!21!), nevertheless the puzzle is easy to solve.

I needed about 15 minutes to master the puzzle.

The elegant design and the colouring beads whet the appetite for taking the puzzle into the hand

and playing with it. The puzzle is easy and therefore well suited for any age.

From Mif Predmet (http://www.mifpredmet.com/)

Ceres key puzzle / Magic Disc

designed by Frank Nichols

made by Mif Predmet

Svetnashki

designed by Oleg Kasyanov

made by Mif Predmet

Svetnashki puzzle

The Svetnashki puzzle is designed by Oleg Kasyanov.

Contrary to other puzzles, a crucial component of this puzzle is polarised light.

The composition of this puzzle is pretty easy:

The background consists of a 2 x 2 grid, whereby neighbour grid cells have different polarisation directions.

Analogously each of the 15 tiles have a polarisation filter.

If a tile moves from one grid cell to the next,

then the colour changes from transparent to opaque or vice versa.

Another feature of the puzzle is that the movements of the tiles are restricted

which is due to a transparent acryl disc on the front.

Therefore only the following movements are possible:

The tiles which are situated along the edges can be slided along the edges.

As the tiles on the inner rows and columns cannot be touched,

they can only be shifted about one position by gravity.

Shifts in the real challenge (see below) have the feature

that no tile may be hold on and thus all tiles in one column get shifted downwards.

That is why no gap can be created in the center.

The task is to order the tiles in such a way that either all tiles look opaque or transparent.

It is of course also possible to create any other pattern.

The imagination is unlimited.

Warm up challenge:

If you hold a tile, then you can also create a gap in the center.

Then, the puzzle is like an ordinary 4 x 4 sliding puzzle.

Thus, it is very easy and can be solved in less than 5 minutes.

To solve it, it is sufficient to bring one row after the other into the right order

beginning from the top.

Real Challenge:

If you play the puzzle this way, then no tile may be hold on

and thus all tiles in one column get shifted downwards.

That is why no gap can be created in the center.

The puzzle is similar to Row and Column Shifting puzzles.

In my opinion the Svetnashki puzzle is more like a 2D Twistypuzzle than a sliding puzzle.

The level of difficulty is much higher than in the warm up challenge.

My approach to a solution is to order the first two rows correctly.

Subsequently, in most cases only two tiles need to be changed.

So I try to order the third and fourth row correctly by involving the two outer tiles

from the second row and making a kind of circle movement with the tiles from the third row.

The number of combinations (<8192) is contrary to other twisty puzzles not very high.

If you try about 100 different combinations per minute,

then the puzzle can be solved with the try and error method in a short period of time.

The Svetnashki puzzle is available in different sizes and different variations.

For a puzzle collector I would recommend the Svetnashki 4x4 classic version.

It is an eye catcher due to its aesthetical composition.

The 4 x 6 and 6 x 6 should be more difficult to solve, than the Svetnashki 4x4,

as there are more tiles in the center. Therefore, I would recommend them to a twisty fan.

Both puzzles should be similar to Crossover (Nintendo).

The design of the Svetnashki puzzle is excellent, especially the light effects.

It remembers me of a caleidoscope. I enjoy turning the puzzle

and looking at the different patterns which get created.

It does not only look exquisitely, the puzzle design itself has another advantage.

Who does not wish by looking at his jumbled Rubik's Cube that it would be in order?

In case of this puzzle, this can be achieved pretty easy by the warm up challenge.

In my point of view, the idea of the puzzle mechanism has also been a success.

The Svetnashki puzzle is a good combination of sliding puzzles, where only one tile is slided

and 2D twisty puzzles, where several tiles are simultanously shifted.

The Svetnashki puzzle is well suited for any age.

Small children may delighted about the tiles changing their colours like in a caleidoscope.

Grown-ups might more enjoy the challenge, which is not too difficult.

Ceres key puzzle

The Ceres key puzzle is better known under the name Magic Disc.

It got famous when it was first published in "Creative Puzzles of the World"

by Pieter van Delft and Jack Botermans.

The puzzle was invented by Frank Nichols (see United States Patent 4397466).

The puzzle is an interlocking puzzle and has the shape of a flat cylinder.

It consists of three identical parts which look like three-step stairs.

The opening mechanism is based on Coordinate Motion.

Coordinate Motion puzzles are puzzles,

where the puzzle parts cannot be taken apart piece by piece,

but where all puzzle parts have to be moved at the same time so that they can fall apart.

The Ceres Key puzzle has a diameter about 12 cm and lies comfortably in the hand.

I am especially fond of the optics. The black plastic screws give it some spice.

Moreover the parts move asthetically when the pieces are taken apart or when they are joined again.

It is not only a challenge to separate the pieces, but also to put them back together.

Due to the composition of furrows and screws you have to pay attention

that the sides really match when joined.

I like it particularly that the parts don't fall apart and that they cannot be moved immediately.

You have to get an idea how to solve the puzzle.

The puzzle is well suited for people with little puzzle experience.

They often try to hold two parts at the same time

and try to separate the third part which is not possible.

Nevertheless the puzzle can be usually solved within 15 minutes

so that it can also be recommended for people with little patience.

Once people succeed in solving the puzzle, they are astonished

how easy the decisive movement can be carried out and how simple

and elegant the construction of the puzzle is.

Some gifts from Tom Lee. Many thanks!!

made by Tom Lee

made by Tom Lee

made by Tom Lee

made by Tom Lee

made by Tom Lee

From VIN&CO puzzles (http://www.vinco.cz/)

designed by Vaclav Obsivac

made by Vaclav Obsivac / VIn&CO

From MARUSENKO SPHERE (http://www.marusenko.com/)

red & white 2 Colors Sphere

Puzzle Design Competition 2009

designed by Aleksandr Marusenko and Felix Perez

made by marusenko

Flag Sphere

Puzzle Design Competition 2009

designed by Aleksandr Marusenko and Felix Perez

made by marusenko

Triangular Sphere

Puzzle Design Competition 2009

designed by Aleksandr Marusenko and Felix Perez

made by marusenko

The first time when I saw the Marusenko Spheres was on the Dutch Cube Day 2008 in Eindhoven.

The designers Aleksandr Marusenko and Felix Perez gave a presentation of their puzzle.

In addition they had some prototypes with them so that you could get a first impression of this magnificious puzzle.

Only since the beginning of this year, it is possible to purchase a Marusenko Sphere.

So how does the Marusenko Sphere look like?

As the name already indicates, the Marusenko Sphere is a sphere puzzle.

It can be moved like a 2 x 2 x 2 Rubik�s Cube / K-Ball.

On each face is additionally a disc which is composed out of four parts of the same size

and which can be rotated. Thus the puzzle is similar to the ShengShou Cubes or the Circle Ball Cube.

ShengShou Cube

I was very positively surprised when my puzzles arrived:

The puzzles are packed in a stable plastic case

similar to the package of the former twisty puzzles from the 80s.

The puzzles have also a very nice appeal.

They remembered me a bit of the water balls with which children like to play.

The puzzles are available in different colours so that you can choose your favorite colours.

You notice immediately the high-quality of the puzzles:

The colours are neither printed nor did they use any stickers.

Instead they used different coloured plastic parts for the different colours.

The puzzles have approximately a diameter of 8 cm.

Due to their size and their small weight, it feels very comfortable to hold them in the hand

and you will not like to put them away that soon.

The puzzle turns very smoothly, much smoother than I was used from many other twisty puzzles

and it makes a nice click when a turn is completed.

In my point of view, it is a very high-quality puzzle which is even a little bit better

than the puzzles from Meffert. They are also in the same price category as the Meffert puzzles.

But if you compare the quality-price relation,

then you have to say that the puzzles are sold for a knocked-down price.

Marusenko Sphere is one of the easier twisty puzzles.

The puzzle is available in five levels.

The first three levels are easy to solve.

According to my experience they are well suited for people with little puzzle experience

who are happy to be able to solve a puzzle without too much thinking.

If nevertheless some help is required,

then you can find it in the detailed tutorial explaining how to solve the puzzle.

I would recommend level 4 or level 5 to a puzzle collector or a twisty puzzle fan.

Last, but not least it should be mentioned that this puzzle is very environmental friendly,

as it is made out of 100 % recycled plastic.

From Hans van der Zon (http://www.laserexact.nl)

Slidy 7.a.1

designed by Hans van der Zon

made by LaserExact!

Dancing Square

IPP 31 Exchange / Berlin

designed by Hans van der Zon

made by LaserExact!

From http://torito.jp/

I do not know, if she ships outside Japan.

neo BLACK&WHITE

designed by Minoru Abe

SOLO

designed by Minoru Abe

Angel & Satan

designed by Minoru Abe

Gari Garikun Puzzle / Not So Easy

Puzzle Design Competition 2010

designed by Teddy Sakamoto

made by HANAYAMA

Gari Garikun Puzzle / Not So Easy

Puzzle Design Competition 2010

designed by Teddy Sakamoto

made by HANAYAMA

Scramble Cube +4

designed by Katsuhiko Okamoto

made by Chronos Co. Ltd.

CLUB

designed by Osho

made by HIKIMI

DIA

designed by Kozy

made by HIKIMI

Fun Tile Winnie the Pooh

made by ENSKY CO., LTD.

Fun Tile TOY STORY

made by ENSKY CO., LTD.

Fun Tile Mickey Mouse

made by ENSKY CO., LTD.

From Joke Becker sliding puzzles and brain teasers (http://jokebecker.jimdo.com/)

I LOVE YOU

PEPSI

SOLOGAME

made by Wettig ged.

4 x 2

4 x 2

3 x 4

Proton

designed by Andrew Looney

made by Looney Labs

From Shape Games LLC (http://bishopcubes.com/)

BISHOP CUBES

designed by Forrest Bishop

made by Shape Games LLC

After returning from work, I first looked into my mail box,

to see if the packet with the Bishop Cubes had arrived for

which I had been eagerly waiting. Since I have seen the Bishop Cubes,

I was fascinated by the puzzle design, as it differs from a classical

3D twisty puzzle. So I was wondering how the Bishop Cubes are made.

Contrary to other puzzles, the Bishop Cubes don't have a hidden

complicated core inside to connect the different parts.

Neither are the parts rotated around a certain axis.

Instead of that the Bishop Cubes consist of identical cubes (Bishop Cube),

which are ordered in a lattice.

It is also amazing how simple the mechanic is:

On each side of the Bishop Cubes is either a rail or a spring.

Rails and springs build a kind of dovetail joint which keep the cubes in place.

The movement is similar to the movements of the row-and column shifting

puzzles (2D shifting puzzles).

Connected cubes are shifted together inside a layer.

But the movement is limited to one axis.

The task is to build a certain shape such as a cube.

You can immediately start playing with this game by only making a few shifts.

While playing, you notice that no particular algorithm is necessary.

Thus, you don't need to think for hours how to solve a certain constellation.

Neither does the puzzle get more difficult, the closer you get to the solution.

To solve the puzzle, you shift (usually separate) Bishop Cubes to certain positions.

The whole game lasts about 20 to 30 minutes.

Thereby, the puzzle is a bit more difficult than Babylon or Pyraminx.

The overall visual appearance is also very successful.

Thus, the puzzle looks relatively simple through the use of only three colours

and you get the desire to take it into the hand and play with it.

The visual appearance does not only facilitate playing with the puzzle,

but the three colors help also to keep track of the orientation of the stones.

The mechanic, with its rails and springs which are integrated into the design,

helps also to find out fast how the separate Bishop Cubes can be moved.

I like the twisty puzzle, as in spite of it visual and mechanical simplicity,

it is demanding to solve the puzzle. Another remarkable feature is

that you have to be creative when solving the puzzle instead of just following a scheme.

As moving the pieces creates always new constellations,

you have to think every time of new ways to shift the stones

and playing with the puzzle stays exciting.

It is also great that the pieces can be taken apart and put together again.

In my point of view, the puzzle is therefore not only suited for youngsters and grown-ups,

but also for children.

From SCHUIFPUZZEL HENK LITJENS (http://schuifpuzzelhenk.jimdo.com/)

3 x 5

Bassie & Adriaan

3 x 5

Panda

3 x 4

From Kadon Enterprises, Inc. (http://gamepuzzles.com/)

Many thanks for the gifts Kate!!

ChooChooLoops

designed by Kate Jones

made by Kadon Enterprises

Poly-Spidrons

designed by Jacques Ferroul

made by Kadon Enterprises

La Ora Stelo

designed by Jacques Ferroul

made by Kadon Enterprises

LONPOS.CC / LONPOS COSMIC CREATURE

comes with 107 problems

made by LONPOS BRAINTELLIGENT CO., LTD.

IcosaTriad

designed by Dabid Hutchings

made by Kadon Enterprises

From TAQUINZE (http://taquinze.nl/)

Many thanks for the gifts Hans!!

Buchstabe

designed by Hans Janmaat

made by TAQUINZE

MAGIC 21 SQUARE

designed by Hans Janmaat

made by TAQUINZE

NINE O'CLOCK

designed by Hans Janmaat

made by TAQUINZE

3 x 3

made by TAQUINZE

From Gisela's Brainteasers (http://wittingen-puzzels.jimdo.com)

WALT DISNEY SWITCHIT

designed by Hans Janmaat

made by TAQUINZE

From SMART TOY SHOP(http://iq-puzzle.com.hk/)

Smaz Dino Cylinder

4 in 2

designed by St&eacut;phane Chomine

made by Eric Fuller

Boards and Sticks

designed by Gregory Benedetti

made by Eric Fuller

Wunder Puzzle Mechanism #2

made by Eric Fuller

Floppy Mirror Cube

QUADRUS

Puzzle Design Competition 2010

Navigate the ball from the GOLD frame

into the opposite SILVER frame and back again.

designed by Jeremy Goode

made by Xmatrix Limited

CUBUS

Navigate the ball from the GOLD frame

into the opposite SILVER frame and back again.

designed by Jeremy Goode

made by Xmatrix Limited

XMATRIX Labyrinths are new 3D Maze puzzles which were designed by Jeremy Goode.

One puzzle, Quadrus was presented for the first time in the Puzzle Design Competition 2010

in Osaka/Hakone, Japan.

When I opened the package, I immediately liked the very beautiful appearance of both puzzles

in their boxes. Especially the Cubus is an eye-catcher, as the walls of the labyrinth are glowing

slightly blue (see picture) and the colour combination is very well done.

I was also fascinated by the design of the puzzles, as they give a hint on what to do.

On the front and the back, there is a X which remembers of a target.

In addition, the word XMATRIX is written in golden letters on the edge as ambigram.

The ambigram gives a very good impression of reversing the procedure.

The task is: Navigate the ball from one frame into the opposite frame and back again.

I like this rule, as the ball does not have to be maneuvered out of the maze

(I unfortunately lost the ball at many of my maze puzzles).

The puzzle consists of several layers. The layers look like electronic circuits.

The layers are connected with each other by small cube units.

This construction has the advantage that the way is not obvious and that it has to be explored.

The realization of the labyrinth is also well done,

as while playing you get immediately the impression to be trapped in a labyrinth.

The ball passes again and again the same positions.

Therefore you have to search for a new way which did not get into attention in order to advance

and get to other areas.

Both puzzles are difficult, the Cubus is easier than the Quadrus.

I liked both puzzles very well, whereby I preferred the Cubus.

From Tom Lensch (http://www.tomlensch.com/)

Oskar's Shift Burr

6 pieces

designed by Oskar van Deventer

made by Tom Lensch

Oskar's Triple shift

3 pieces

designed by Oskar van Deventer

made by Tom Lensch

Yoshikatsu Hara's 21 Piece Packing Puzzle

designed by Yoshikatsu Hara

made by Tom Lensch

From Esther Kaltwasser Spielwaren http://www.spielwaren-kaltwasser.de/

CHICKEN SHUFFLE

comes with 48 problems

designed by Raf Peeters

made by smartgames

ANACONDA

comes with 100 problems

designed by Raf Peeters

made by smartgames

SMARTPHONE

comes with 32 problems

designed by Raf Peeters

made by smartgames

CANNIBAL MONSTERS

Puzzle Design Competition 2010

comes with 48 problems

designed by Raf Peeters

made by smartgames

Eivon

made by Jean Claude Constantin

Schiebelaby

made by Jean Claude Constantin

MaischloĂź!

made by Jean Claude Constantin

209

made by Jean Claude Constantin

The calculating MONKEY

made by Jean Claude Constantin

GroĂźmaul

made by Jean Claude Constantin

Eingeengt

made by Jean Claude Constantin

Mach Platz!

made by Jean Claude Constantin

TriTrick

made by Hidden One Design Ltd.

Dodek Duo

Puzzle Design Competition 2009

designed by Jerry Langin-Hooper

made by Dodek Puzzle Company, LLC

From BITS AND PIECES (http://www.bitsandpieces.com)

The quality of the puzzles is very poor!!

Moebius

designed by Douglas A. Engel

made by BITS & PIECES

Trinity Infinity

designed by Douglas A. Engel

made by BITS & PIECES

Tricklock T3

designed by Rainer Popp

made by popplock (Rainer Popp)

From a shop in Budapest an Adventure Puzzle Box

From Budapest

Copernisis

made by Sonic Games Limited

Vulcano / Trignis

designed by Timur Evbatyrov

made by Mefferts.com

Crazy 3x3 Cube Earth

made by MF8

Mosaic Cube

designed by Oskar van Deventer

made by Mefferts.com

Fused Bandage cubes 2x2

Fused Bandage cubes 3x3

Prof Pyraminx

designed by Timur Evbatyrov

made by Mefferts.com

Fused Bandage cubes 3x3

Fused Bandage cubes 4x4

made by Mefferts.com

Curvy Copter

designed by Tom van der Zanden

made by Mefferts.com

Gear Shift

designed by Oskar van Deventer

made by Mefferts.com

From different sellers at ebay.com category rubik

Puck

2 x 2 x 2 Penta

made by LanLan

Apple Magic Cube

made by www.yongjuntoys.com

Chinese Cartoon

3 x 3 x 3 Black Hole Gravity Cube

3 x 3 x 3 Birthday Cake Cube

Mask Cube

made by LanLan

Star 3 x 3 x3

Master Skewb

made by LanLan

3x3x7 Cube

made by Cube4you

Utopia

comes with 50 problems

Puzzle Design Competition 2010

designed by Sjaak Griffioen

made by POPULAR PLAYTHINGS (Huntar Company, Inc.)

CROSSROADS

comes with 50 problems

designed by Bill Hanlon / Steve Wagner

made by POPULAR PLAYTHINGS (Huntar Company, Inc.)